Global Virtual Reality Market expected to cross USD 40 Million by 2021

Virtual Reality Market is one of the fastest growing markets across the globe. Rise in innovative technology to operate the tasks efficiently would help by the virtual reality technology.

Virtual Reality Market is one of the fastest growing markets across the globe. Rise in innovative technology to operate the tasks efficiently would help by the virtual reality technology. The virtual reality provides the wide angle views according to the movements of the users.
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Market size & forecast
Global gaming virtual reality is the fast growing market across the globe due to presence of high-end & graphics game. The Global Virtual Reality Market is expected to grow at a CAGR of 42.78% in the forecast period of 2015-2021 and expected to cross USD 40 Million by 2021.

North-America Virtual Reality Market is projected to grow at a CAGR of >40% in the forecast period of 2015-2021. The penetration of smartphones in the region due to advancement of electronic devices in the U.S. would help the region to dominate the global virtual reality market in future.
Further, on the back of reasons like, increased personal disposable figures, expanded demand from healthcare, enhanced IT infrastructure, better GDP figure etc. virtual reality market in Asia-Pacific is projected to grow at a CAGR greater than North America during 2015-2021.
Market Segmentation
By Hardware
By Software
By Devices
Head Mounted Display
Gesture Tracking Device
Projector
Display Walls
By Immersion
Fully Immersion
Semi immersion
By End-User
Analysts & financial business planners
Research Organizations
Electronic Product Manufacturers
Governmental & Financial Institutions
By Region
Virtual Reality Market is further classified on the basis of region as follows:
North America (United States / U.S. & Canada)
Latin America (Brazil, Mexico, Rest of Latin America)
Western and Eastern Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, Rest of Western Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of Asia)
Rest of World
Growth in Global Video Games Industry
Global video games industry revenue is anticipated to augment at a compound annual growth rate (CAGR) of 6.1% during 2015-2019. This expansion of gaming industry is likely to encourage more experiments in terms of quality and providing enhanced VR (virtual reality) experience to the gamers. This in-turn is expected to benefit both the VR hardware and software content developers and foster their market over the forecast period.

Key Players
HTC Corporation
Samsung Electronics Co.
Microsoft Corporation
EON Reality Inc.
GE Healthcare
Philips Healthcare
Contact Key extracts from the Table of Content of Virtual Reality Market 2016-2023 report:
Virtual Reality Market Size and Forecast, 2016-2023
Virtual Reality Market CAGR for the Period 2016-2023
Virtual Reality Market Y-O-Y for the Period 2016-2023
Virtual Reality Market Demand & Supply Analysis
Virtual Reality Market Investment Attractiveness
Virtual Reality Market BPS Analysis
Virtual Reality Market Dynamics – Trends, Drivers, Challenges, and Opportunities
Virtual Reality Market Competitive Landscape Analysis
Virtual Reality Market Investment Proposition, by Geography

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Research Nester is a global firm with clients from America, Europe, Asia-Pacific and Middle East. Presence of our clients from global geographies reflects our strong hand in the market research and consulting services.
We believe that every organization can reach to its new horizon provided a right guidance at the right time is available through strategic minds. And, this belief drives us to arrange concrete ground, focusing on the quality, actionable insights and a strong understanding of the market dynamics for our business partners.

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Contact Details

Company Name: Research Nester
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Keywords : Global Virtual Reality Market, Global Virtual Reality Market demand, Global Virtual Reality Market growth, Global Virtual Reality Market size, Global Virtual Reality Market opportunity, Global Virtual Reality Market forecast,

by Ajay Daniel (few years ago!)

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